Murphy's Laws of Combat
- You are not a superman.
- If it's stupid but works, it's
not stupid.
- Don't look conspicuous, it
draws fire.
- When in doubt, empty your
magazine.
- Never share a foxhole with
anyone braver than you are.
- Remember: Your weapon
was made by the lowest bidder.
- If your attack is going really
well, it's an ambush.
- No plan survives the first
contact intact.
- All 5-second grenade fuses
will burn out in 3.
- Try to look unimportant.
The enemy may be low on ammo.
- If you are forward of your
position the artillery will always fall short.
- The important things are
always simple.
- The simple things are always
hard.
- The easy way is always mined.
- If you are short of everything
except enemy, you're in combat.
- When you have secured an
objective, don't forget to let the enemy know about it.
- Incoming fire has the right of
way.
- If the enemy is in range, SO
ARE YOU.
- No combat ready unit ever
passed inspection.
- Beer math: two beers times 37
men equal 49 cases.
- Body count math: two guerillas
plus one portable plus two pigs equal 37 enemy KIA.
- Things that must be together
to work usually can't be shipped together.
- Radios will fail as soon as
you need fire support desperately.
- Anything you do can get you
shot, including doing nothing.
- Tracers work both ways.
- The only thing more accurate
than incoming enemy fire is incoming friendly fire.
- Make it tough for the enemy to
get in any you can't get out.
- If you take more than your
fair share of objectives, you will have more than your fair
share of objectives to take.
- When both sides are convinced
that they are about to lose, they are both right.
- Professional soldiers are
predictable, but the world is full of amateurs.
- Murphy was a grunt.
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